Released: Dec 18, 1987
Version played: 20th Anniversary Edition (2007)
And so, their journey begins…
Four heroes crest a hill as birds fly overhead, pure black silhouettes against the blue-green sky. A castle can be faintly seen in the distance, fading into the fog as the heroes begin their quest into the unknown. In this moment, this one final look back at their humble beginning, a melody plays as if carried by the wind.
Final Fantasy belongs to Nobuo Uematsu. Obviously Square’s original FF team is full of heavy hitters, from wunderkind programmer Nasir to Pixel Art legend Kazuko Shibuya – and I don’t mean to downplay any of their contributions – but Uematsu is the reason you have heard of this game. It is nothing without that theme.
Because Final Fantasy is ultimately not that impressive of a game. Not yet. It’s fine, but Dragon Quest is a masterpiece. It is only in fleeting moments, like that title screen, where you feel that you are standing on hallowed ground, with echoes of what this series will go on to become.
No, unlike its main competitor and rival, Final Fantasy has a much more humble beginning. Whereas Dragon Quest was extremely forward thinking, Final Fantasy is instead looking backwards at Wizardry and Ultima and seeing what elements can be reintroduced to the more simplified and approachable form of the console JRPG. You have a simplified version of Wizardry’s party mechanic, a simplified version of Ultima 1’s plot twist and a simplified version of the entire DND beastiary because copyright was more of a suggestion than a rule in 1987.
Amongst all the homage and blatant theft it is harder for Final Fantasy to establish its own identity, but not impossible. The two core pillars here are the tone and mood carried by Uematsu’s soundtrack and the graphical battle system developed with Hiroyuki Ito’s design and Kazukuo Shibuya’s spritework. You don’t just roll your party but you see them take the field, you see them get wounded, you see them celebrate their victories. This is the first step that differentiates Final Fantasy from the blank slate parties of Wizardry and The Bard’s Tale and the self insert protagonists of Dragon Quest and Ultima, towards the thing that will define not just Final Fantasy but JRPGs as a whole; the RPG not just as a vessel for player agency and scenario design but a form through which you can express characters. Party members you care about for reasons beyond their utility to you. Characters you invest in. Characters you would laugh and cry for. Characters you would harass Kazushige Nojima over for your shipping wars. Characters perhaps, you would pull for? Hiroyuki Ito, you are an almost singular genius in the field of game design but I’ve come back from the future and it’s for the greater good, I have to stop you from opening pandora’s box.
But that’s all in the distant future. Here and now it’s just sprinkles of personality and presentation on what is ultimately a pretty solid Dungeon Crawler. This time for a change I played the PSP version and did the bonus dungeons; everyone who said they suck was right. Why did I do that. You shouldn’t do that.
The best moment in this game, obviously, is the circle of sages. I love the circle of sages. The game is fairly light on story, and barely has what can be called characters, and chooses to reveal the bulk of the plot in a moment where you reach a village and find twelve sages standing in a circle, who simply explain the whole thing to you, which in what will become Final Fantasy tradition is of course way more complicated than it needs to be for basically no reason. It breaks my heart that no one in Square has thought to recreate this moment in a modern game, just twelve lovingly rendered old guys with their Unreal Engine 5 hair standing in a perfect circle saying shit like “the timestream was broken 2000 years ago but also today, to start the circle of hatred 400 years in the past.” That this has not happened demonstrates a fundemental misunderstanding of why Final Fantasy is good by the powers that be at Square Enix. But I digress.
Chaos.